Offline-First Is Not a Constraint but a Feature
Building applications that function without a network connection appears to be additional work. In practice, it imposes the architecture that makes software fast, resilient, and trustworthy.
Why Offline-First Apps Need Stable IDs
An explanation of why offline-first and local-first apps must assign stable, client-generated identifiers, and how doing so prevents duplicates and merge conflicts.
Local-First Sync: Strategies for Conflict Resolution
A precise survey of conflict-resolution strategies for local-first sync, comparing last-write-wins, operational transforms, and CRDTs for offline apps.